Key findings about how Americans view artificial intelligence
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Federal Liberals are moving toward setting "16" as the minimum age for social media use in Canada. Delegates passed a non-binding resolution at the Liberal convention in Montreal, shifting responsibility onto social media platforms to enforce the limit amid growing concerns over youth mental health.
One has to think about this Liberal Party resolution. Chatbots are deeply integrated into and commonly used within social media platforms. They function as automated conversational agents that interact with users on platforms like Facebook Messenger, Instagram DMs, WhatsApp, X (Twitter), and Snapchat. How do you deal with kids who will experience a sense of deprivation or separation anxiety when social media platforms, when all of sudden become, they inaccessible or restricted. The conundrum is that kids start using technology at a very young age - being first introduced to technology via their parents cell phones, laptops or iPads. Will parents be fined if their children access their devices, or will parents be required to have a digital ID.
Tech companies will demand that users register on their proprietary Identity and Access Management (IAM) Software in order to comply with the proposed government resolution. This then becomes the "Mark of the Beast".
This IAM system will not be temporary, but rather will evolve into a proprietary life-long digital access. The second big problem is the transition - what happens when Tech/Government open the flood gates post 15 years of age. A whole new world emerges for the young mind. It becomes a Pandora's Box and social media overdose. Perhaps a greater shock to the system than what currently exists. Modern online pornography often involves user-generated content, comments, likes, and sharing, which fits the broader definition of social media. Will mental health emerge as an even bigger problem. The third big problem is that one does not have to interact with the virtual world or augmented reality, you simply react to it without your knowledge.
Here is a list of the primary technologies impacting the human mind:
- Artificial Intelligence (AI) and Large Language Models (LLMs): AI impacts cognitive abilities by changing how we think, read, and write. The integration of AI into daily tools (like email and word processors) means it actively shapes our language use and decision-making.
- Persuasive Gaming & Gamified Apps: Apps such as Duolingo use behavioral science to create addictive, habit-forming "loop" experiences that trigger dopamine responses similar to variable rewards in gambling.
- Wearable Health Technology & IoT: Devices tracking heart rate, sleep, and steps (e.g., Apple Watch, Fitbit) shape self-perception and mental health, sometimes increasing anxiety about health metrics, or providing helpful focus through apps like Headspace.
- Virtual and Augmented Reality (VR/AR): These technologies can deeply affect the psyche by creating highly immersive experiences that fool the brain into believing simulated scenarios are real, often used for therapy but also altering perception.
- GPS and Navigation Systems: Over-reliance on GPS has been linked to a decline in hippocampal-dependent spatial memory, as the brain offloads navigation tasks to the device.
- Streaming Content and Binge-Watching Tech: Algorithms on platforms like Netflix are engineered to maintain attention and reduce "friction" to continue watching, impacting attention spans and reducing time for rest or reflective thought.
- Search Engines and "Digital Amnesia": People are less likely to remember information that can be easily found online, a phenomenon known as the Google Effect or digital amnesia, where the brain remembers where to find information rather than the information itself.
- Smart Home Technology (IoT): The Internet of Things allows for digital control of the home, changing our interaction with our environment and often reducing the necessity for manual, deliberate action, which can impact the brain's engagement with physical surroundings.
These technologies frequently operate by exploiting the brain’s Reward System, utilizing variable rewards to keep users engaged. Not all of these technologies fall within the social media framework.
What happens when Robots engage with human activity, when Hologram Technology is introduced into a school classroom, will humans become susceptible to the same hallucinations as the chatbots.
The fourth problem is competing philosophies on what is the truth. Social media is filled with contentious opinions and facts. How does a young man filter the truth when A.I. becomes the logical resource to research a particular subject. Books will become scarcer and scarcer, and the chatbot will provide a subjective analysis of the truth. Tech will recreate history and the truth with the imposition of the lie. That is a predeterminable fact. The lie becomes a control mechanism by producing synthetic truth.
The fifth novelty of IAMS is that it should eliminate "fake" identities. Making each online user a real person, or will it. Anthropic's Claude Mythos is considered exceptionally dangerous by its creators and cybersecurity experts because of its unprecedented ability to autonomously discover and weaponize critical software vulnerabilities, leading to its restriction from public release. Quantum computing also poses a significant and, according to experts, an "immediate" risk to current Identity and Access Management (IAM) systems. While fully functional, large-scale quantum computers are still in development, their potential to break traditional encryption means the security foundation of modern digital identities is at risk.
Finally, technology and A.I are constantly evolving and doing so at lightening speed. Moore's Law passed away long ago. The bottom line is that Big Tech is out to control every facet of society, and it was allowed to do so. Tech compromised everyone's privacy and identity rights with the permission of government. Humanity is being farmed and seeded in Data Centres. Tech is building digital avatars of everyone and everything. At some point the principle of "quantum entanglement" will allow Tech to control human behaviour by programming our digital avatars.
The real answer lies in humans being anonymous, and with privacy laws being enforced.
Thank you,
Joseph Pede
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